Updated: 6th Oct 2011. The Tavern always likes to keep its finger on the pulse of any Moonstone-related malarkey, so presented here are all remake attempts that I am aware of. There's some exciting stuff in here as I'm sure you'll agree!

Many readers will no doubt have been keeping up with the exciting goings-on in the Tavern forum, but just in case the news passed anyone by I decided to create a page specifically dedicated to that most worthy of causes - a Moonstone remake/sequel! Will Sir Godber and the Knights from the Dark Hall of Purity return from their places in retro gaming heaven to battle once again for that most holy of items - the Moonstone? Read on to see how the real-life quest knights dedicated to Danu's cause are getting on...

Developer Status
Remake 1 - gm2's "Moonstone PC" Canned - Feb 2000.
Remake 2 - Servant of God: NOW RENAMED 'ASTAROTH'! YouTube combat video July 2010!!!
Remake 3 - Moonstone Legends Internet Rumour? - April 13th 2004.
Remake 4 - Ironclaw's remake Resumed! Last update - Oct 4th 2004.
Remake 5 - Tom Stein & Flash Ongoing - December 2004.
Remake 6 - Stephen Hood's Lagarnith Design Document - suspended.
Remake 7 - Krystian x Ongoing with Rob Anderson's blessing!
Remake 8 - Sigasoft Possibly ongoing - Facebook page still operational.

 

If anyone else has their own Moonstone project in the pipeline the Tavern would be delighted to hear from you. Drop me a line and I'll record your progress on this here page. It could be a great way to recruit helpers and publicise your work! Similarly, if you're already mentioned here in some capacity and want to let everybody know how you're getting on, please get in touch. Cheers - Rob.

Remake 1...

The cult status that Moonstone has come to enjoy means that various remake/sequel ideas have been floating around for years now. Perhaps the first serious attempt was started way back in 1999 by a German software house called gm2. (click here for an English version of their website). Between October 1999 and February 2000, Ron Nanko (RN), Eddy Buhler (EB) and Holger Tag toiled on a semi-sequel tentatively titled Moonstone PC, which was unfortunately later cancelled "because the design document simply grew too big". Cached in Google is the full text of a fantastic interview from November 24th 1999 where the three developers talked a little about their pet project. Below are some of the the best bits...

RT: Now over to your current project: So what is Moonstone PC?

RN: First of all, to get this straight: Moonstone PC is, of course, only the working title for the project we’re currently developing. It is based on an old Amiga game by Mindscape called Moonstone - that’s where the name comes from.

EB: In the beginning, we started Moonstone PC practically as a clone of the original game with some graphical improvements. By now, our basic design encompasses much more, though, so the similarities to the old game will still be apparent, but you’ll definitely have a much different game once it’s finished. The old Moonstone was an action game. Moonstone PC will have optional tactical fights, for those who prefer thinking over slaughtering (laughs). Oh yeah, and for those who know Moonstone, we will have armies marching the map, both good and evil, and the player will have to think strategically as well, to maximize the efficiency of their own armies.

RT: Why did you decide to do the conversion of the Amiga game?

EB: Well, the original game was GOOD. It was a lot of fun beating up fellow knights, and so we decided to revive it and shape it up a bit utilizing the power of modern computers.

RN: However, as the original Moonstone is quite some years old, it lacked some features and didn’t really long-time-motivate the player, although I have to admit that nowadays, from time to time, I still like to play a game of Moonstone with a one on one battle between two knights.

EB: As I mentioned before, Moonstone PC will be much bigger than the original Moonstone. Expect a more Diablo-like variety of equipment, and expect some different kinds of magic.

RN: So don’t think our final game will really look like those old Amiga screenshots which you can find on our homepage. As a matter of fact, it will be very different from what you can see there.

RT: Speaking of a beta, when can we expect to see a first downloadable version or some screenshots of Moonstone PC?

RN: A downloadable version is far from being finished, but I guess we’ll be able to put some screenshots on our page sometime during the next few weeks.

RT: What are you working on right now?

EB: Currently, when I find the time, I’m sketching out a strategy system for the map. The stuff where armies march the lands, and cities have to be defended, and monster infested places must be cleansed.

HT:
At the very moment, I’m testing some textures for the main game interface and have reached that point to rethink it all. Some font-design is on it’s way as well, and finally I’m searching for a special clue to make the interface design somewhat coherent, organic.

 

It's a real shame things didn't work out for the guys but it sounds like the foundations were in place for a great game that it may still be possible to resurrect some time in the future. I'm in the process of trying to get in touch with gm2 at the mo in order to try and source some screenshots from the abandoned project. Hopefully news will be forthcoming...

Update: 24.09.04

Well, Ron Nanko of gm2 was kind enough to get back in touch with the Tavern. Here is what he had to say...

RT: I am the webmaster of the Moonstone Tavern, a fansite dedicated to the cult classic Amiga and PC game.

RN: Great, I didn't know something like that existed!

RT: Whilst surfing the net for Moonstone-related info I came upon your very interesting project - Moonstone PC - which, from the looks of it, was shelved more than 4 years ago. In particular the interview you gave to EnigmaNews made me sad that nothing came of all your hard work.

RN: You're right, the Moonstone PC Project entered a "frozen" project state sometime in 2000, as the design document started to get out of hands. What we had planned was the old Moonstone storyline as a base for a Completely new game with a far larger map, more cities, RPG like character-interaction, strategic army movements, dozens of different monsters, Diablo-like inventory for the hero and so on and so forth (of course, the old action sequences would still be in the game).

Intriguingly (or perhaps even some twisted gag of fate) we came up with some ideas which in the years after the project was put aside became very popular and innovate game elements, like the rune system for weapons in some of the Diablo-sequels/add-ons. The point is: as we started working on miniCan around the same time (which was a priority project) we had to delay work on Moonstone PC for an indefinite time.

Sadly, until today the project hasn't been touched again, although it certainly hasn't been forgotten by any of us (and how could it, the project already consisted of somewhat around 100k lines of code at that point). Unfortunately, there are no neat screenshots of that old version, as during the years we lost some backup material and would have to recompile and rebuild the old project in order to get things running again. I just looked for some background images and the like and couldn't find anything related just now. I guess I'd have to browse through some archived CD images, but that can take some time.

RT: Do you have any other information (or especially screenshots!) that you would be prepared to let me publish on my site to show to enthusiastic Moonstone fans?

RN: As stated above, I would have to do some more research, first. But I'll happily pass everything along, what I might find.

RT: Are there any plans in the future to resurrect your interest in the game? From the amount of feedback my site receives it seems that Moonstone is still alive and well in the hearts of gamers all over the world :)

RN: Without wanting to raise any new hopes: if it weren't for the lack of time we are still facing, we'd start working on Moonstone PC right away. The design document is in a safe place, and it still bursts with great ideas and improvements over the original game. Again: if there should be some point in the future, when we have to possibility to work on the game AND finish it, we will do it and I promise you right now, that every single day you wait for it will be a day worth waiting for! If you should have any further questions, feel free to ask me! Regards, Ron Nanko

 

So, a little disappointing that Ron did not have any screens to hand to show to us fans, but overall it was an interesting little chat. Thanks Ron! If anyone reading has any further questions about gm2's project, give me a shout and I'll mail Ron again.

Remake 2 - Dario and Mauro Pane's Moonstone tribute: "Servant of God"

Dario won't reveal too many juicy titbits at this time, but his brother Mauro (forum member Moonknight) says that the game will: "probably...have a different story and world, so don't expect to find a moonstone by killing the guardian. Still keep in mind the violence of the game and prepare for new level of violence". Likewise, the only image released so far is the impressively detailed model to the left of this text, which I'm sure you'll agree bodes extremely well for the future!

The Red Knight Sir Edward all kitted out for maiming and slaughtering circa 2004 perchance? 

 

UPDATE: 16.09.04

Both Dario and Mauro have gotten in touch recently to shed some thrilling new light upon their pet project, now tentatively titled "Servant of God". Dario explains the status of the project in his email:

"We have been very busy, and we are slowly progressing. We still need someone for music and SFX, and I will later need some help with Lightwave...(preferably)...someone willing to work Without getting paid until we sell the game :-) (They are located in London btw.)

Servant of God is inspired to and is a tribute to Moonstone, but there will be a totally different story, more advanced gameplay, and of course (my favourite) lots of gore! :)

 

Below are three screenshots that Dario sent with the email. The first two are excellent pieces of concept art, but it is the third that will really get the juices of Moonstone fans flowing!

    

A brilliant recreation of the original Moonstone atmosphere, I'm sure you'll agree!

UPDATE: 6th October 2011: Re-envisioned as 'Astaroth', this remake now has its own web site: http://astaroth-game.com crammed with info and concept art. Also, check out the stellar combat video below! Superb animation!

 

What homage to Moonstone would be complete without the obligatory tavern scene?

    

Some rich concept art offers insight into Astaroth's heady potential...

Remake 3 - Guestbook Guff?

I received a very interesting guestbook entry on April 13th 2004 from a guy calling himself Erik. He reckoned that a semi-sequel called Moonstone Legends (snappy title!) was in the pipeline and even claimed that it would be due "next month" (May 2004). He also promised that when he knew more he'd get in touch. However, that was the last I heard and investigation on the Net turned up absolutely nothing. So - con or not? Make your own minds up...

Remake 4 - Ironclaw's Odyssey

What looks to be the most advanced re-imagining of Moonstone so far is principally being coded in Flash by Tavern forum regular Ironclaw, although lots of inspiration and help has also been forthcoming from the inimitable Sir Sheepus. Keep up with the latest happenings in this forum thread.

Ironclaw's hugely exciting Moonstone Test (posted May 24th, 2004) simply has to be seen to be believed, with a taster of the new introductory sequence, enlarged map environment, as well as early glimpses of both the player combat engine and early enemy AI. If this teaser doesn't get fans drooling in anticipation, nothing will! Try out Ironclaw's actual working Moonstone Test at www.retrogaming4ever.com, then get on your knees and pray to Danu that he resumes work soon!

Below are a few interesting progress pics, illustrating the development of the remake up to its present point.

The World Map

    

Ironclaw is determined that his remake will possess a much more expansive map than Rob Anderson's original. To this end, he and Sheepus went about totally renovating the original map, adding new locations for lairs and towns. It now even scrolls! Click on either picture for full size...

Characters

    

In contrast to the original, the Moonstone remake is aiming to include a fair bit of interactive dialogue between characters. Here's a sample of some potential dialogue between Godber and a citizen of Breed known affectionately as "Bob" that I knocked up a while back...

You enter in the tavern and a menu appears. There are two options:

1. Gamble
2. Converse with Tavern denizens


Bob – We don’t get many visitors round these parts stranger. What business brings you to Breed?

Sir Godber – My business is my own. And you’d do well to remember it!

Bob – Fine! Fine! Just makin’ conversation, like.

Sir Godber – My apologies, my long journey has made me weary. In truth I know not why I have wandered into this godforsaken pit…

Bob – You’re not one of these new-fangled Christians cultists, by any chance?

Sir Godber – I follow no man, and certainly no Christian God! I am nothing but a mercenary, a sword for hire. Gold is my god and Fate is for fools!

Bob – Then you don’t know about the Moon cult in these parts then stranger? They are looking for man to defend the olde traditions from these Christian zealots! All of this promising of peace and equality to the people is hurtin’ old Danu’s following no end!

Sir Godber – Bah! Peace and equality in these times? Don’t make me laugh! No – I have little care for Danu or any Moon cult but I’m always interested when there is a reward involved. Tell me more peasant…

Bob – Well, these Christians have already built a monastery in the wetlands. They are decent and kind to us humble citizens of Bree
d.

To be continued...

Locations

    

By "borrowing" a castle graphic from Defender of the Crown and tinkering with it a little, Ironclaw then placed it upon an existing Moonstone background before altering the colours. Mightily impressive!

Sir Godber gets mean and moody with the troll from the Secret of Monkey Island. No Red Herrings for you this time matey - just the taste of cold steel!

A few of the creepier Secret of Monkey Island locations undoubtedly had a Moonstone "feel" to them - perfect for the remake!

    

Although the sumptuous hand-drawn visuals of Capcom's Knights of the Round are undoubtedly ace, they were a little too bold for Ironclaw's tastes. Still, great to see the legendary King Arthur lining up alongside the even more legendary Sir Godber!

Narrative

Alongside Sir Sheepus, I have also chipped in with some initial narrative and dialogue for the remake, my own coding experience unfortunately being restricted to the occasional dodgy bit of html The extract below is from the revised intro sequence... 

(Tree image) As night’s velvet veil draws slowly in, your attention is drawn to the lone mountain that lies some way off to the West. This reunion you’ve heard so much about is imminent. Yet those sneaky druids are a secretive bunch and only reveal themselves to the ordinary people when it is their want.

(Fade out)

(Fade in) But you know where to locate them - thanks to good ol’ Bob’s “cooperation”, of course. Yet that unshakeable feeling remains that there is some other reason for your being here. It’s almost as if someone – or something – is drawing you into the maelstrom…

(Fade out)

(Fade in) In a blaze of light an image suddenly manifests itself within your thoughts – some sort of rounded milky white stone. It’s wondrous. Yet the vision evaporates as quickly as it appeared. Only one word lingers on in your troubled mind...“Danu”. Why does it seem so familiar?

(Fade out)

Shaking these accursed delusions from your mind, you focus upon the task in hand. The reunion is about to commence....

(Fade out)

(Now the tree image disappears and the moon image appears)


(Fade in, still in the middle of the image) The sky is clear and the moon is full tonight, a frozen tear suspended in the heavens. The air is oddly still; ne’er a bird or insect dares to break the silence. Your eyes begin to glaze over. Suddenly the faintest of sounds breaks you from your trance. They are coming…

(Now the intro starts)

(Coinciding with the part of the druids just before they walk onto the screen; the text is now displayed below the image) You hear steps. At the same time the burgeoning song of the crickets and cicadas begins to fill the air. Nature is stirring; the air almost crackles with static electricity.

(Now the druids appear in the path) Suddenly you see them, clad all in grey with torches held aloft. The druids! Cursing the creaking of your battered armour, you follow them as quietly as you can, keeping your distance all the while. There must be at least thirty; they are heading to the foot of the mountain… It’s odd but you, a brave and seasoned knight, are shaking. Do they know you are here? The druids approach a great stone circle. You edge ever closer as they form a circle of power around the ancient monoliths. An Elder Druid, clad in ceremonial garb, emerges from the packed throng.  

(Switch to famous shot of knight observing the proceedings)


You clench your bone-crushing gauntlets into a determined fist. Suddenly the fog evaporates and your mission becomes clear – Fate has drawn you to this place. The Druids knew why you came here all the while, and now so do you…

(You approach the circle and the ceremony begins) Storm clouds rage across an ebon sky that was clear but a moment ago, as if the very Gods themselves were battling for domination amongst the stars. The pagan chants of the Druids reach fever pitch. You are sweating profusely as the Elder turns to anoint you. Bowing in submission to his divine powers, he infuses you with the will of Danu. You are to be the Champion of the Gods themselves! Are you ready to fulfil your divine destiny?

The Moonstone time has not yet passed. The Pagan time is now.
Danu’s epoch is infinite. His enemies will die or bow...

PREPARE YOURSELF, FOR THE SEASON OF THE MOONSTONES IS UPON YOU!

 

Remake 5 - Tom Stein's Flash remake

Tom is a computer science/software development university student who's a big fan of Moonstone and has recently begun working on a personal project recreating the game for the PC using Java. It's not yet near a playable/releasable state but it's well underway. Here are a few screens Tom kindly donated to the Tavern...

A very nice title screen Tom - hang about, haven't I seen that image somewhere before?

According to Tom, the map screen is nearing completion.

Poor old Godber looks lonely - he needs some enemies to battle ASAP!

 

Like I said before, if anyone has their own Moonstone project in the pipeline I would be delighted to hear from you. Drop me a line and I'll be happy to record your progress...

Remake 6 - Lionhead's Stephen Hood emails!

"Hi there,

This is something I am still personally interested in reviving (albeit under a different name and different – modern – design) I actually did some work on it once (At a different company), I’ve attached a tiny snippet from a collection of designs we were considering at my last place. One day perhaps… (Maybe at my own studio)"

Stephen even sent me the design document!

How cool is that? Although Lagarnith will almost certainly never see the light of day in that form, I certainly wouldn't be surprised to see a professional Moonstone remake come out in the next 5 years...

Remake 7 - Moonstone reimagined as a scrolling multiplayer hack 'em up by Krystian x!

"Hi ,I'm making moonstone game for PC, PSP and other platforms - maybe you  would like to check it out. It's more like beat 'em up than Moonstone as RPG tho." http://tinyurl.com/3p5b9oa Fully playable and absolutely brilliant, download from the above - I urge you to give it a try! Here's Moonstone co-creator Rob Anderson's email to Krystian :) What a nice guy!

Hi Krystian,

First I would like to say thank you for all of your kind compliments. I am happy that you liked the game and I wish more people did 20 years ago when it was released and things might have been different regarding sequels, and other ports. I am quite happy and proud to have made the game for a variety for reasons and I fondly remember that time in career. I have worked on many other video games over the years, but none have been more satisfying than when I worked on Moonstone.

By no means am I angry because you are using the artwork and animation from Moonstone for your own personal project. I watched your video and I am impressed that you captured all of those graphics (and sounds) and placed them into your "homebrew" game. I noticed you put a bit of a "Golden Axe" feel into it by adding scrolling and being able to interact with the environment. It is also fun to see multiple knights fighting against a group of Troggs and splitting them into two (good memories!).

The drawings that are posted on the website were drawn 20 years ago and I have many of them still in boxes around my house. I gave a couple of the original drawings for Rob Taylor to post on his website when he emailed me about the Moonstone tavern. As far as the rejected artwork and characters; no I don't have much of that artwork around and it isn't posted anywhere else but on the tavern website. The dropped characters were like you mentioned, memory, or technical problem regarding animation setup and programming them to be fun. I will dig through some old boxes and see if there is anything lying around that might be fun to post.

You mentioned that I may not be interested in 2D graphics anymore, but on the contrary I am still inspired by great 2D animation when they are done well in games. It was my first job and I still enjoy a good 2D game.

I hope I answered all of your questions and thanks for your email. I would like to see how your personal project progresses, what is next for it? I appreciate you letting me know that you are using the artwork. Please keep in touch.

Best Regards,
Rob Anderson
 


Remake 8 - Sigasoft's Moonstone Deathmatch!

In December 2010 I received a cool email from Gavin Robinson at Sigasoft to let the Tavern know the guys were working on a Moonstone pseudo-sequel subtitled Deathmatch. Grab all the info here and check the screens below!

 http://www.facebook.com/pages/Moonstone-Death-Match/176051922413434

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